Your Input is Needed!

Hello Power Surfacing Family,


Here at nPower, we are currently working on making the next release of Power Surfacing the best one to date! However we need your help and feedback.


Now is the perfect time for you, the user, to cite fixes, enhancements, and generally everything that you would like to see in the next release. Please post everything in the forums! For new features, state a use case and for fixes, provide repro steps and files if you can. We will have a cut off soon, which means the sooner you post the better chances we can take a look at it.


Many Thanks,





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Hi Nando,


Thanks for the sample files

I opened the FBX file in max and exported the model as an obj , scale set to 1

In SolidWorks, in the Power Surfacing menu, under Options,

in the Import/Export section, I set the obj units to millimeters

I import the obj and the scale is correct


The FBX file also came in correctly


The version of Power Surfacing you are using is quite old. You may want to switch to the newer version.


Hope this helps,




Photos (1)

Hi Nando,


To address your questions with the poly to surface conversion, we are constantly looking for ways to improve this. If you can help us by providing models that have size issues or slow conversions times that will be immensely helpful in tracking down specific problems you are experiencing. It will also give us a clear idea on what people are modeling and how we can improve support.


**All models given to the team will be kept confidential and used strictly for testing purposes by the nPower team unless specific permissions are given by the user.


You can send models to


Thanks in advance!


Hi Nando,

Thank you for your input.

The Obj format does not store units, so you must set the units in Power Surfacing before import. From the Power Surfacing menu, Options, Import/Export. You can set units for obj and fbx imports.


hope that helps,


Hi, I'm going to explain in my broken english my opinion about power surfacing for solidworks:
Its an amazing tool, really! Its an amazing idea use the "edit-poly" method to modeling at Solidworks, BUT...
You have to know that you can not compite vs softwares like 3dsmax or Maya to do that task, becouse they have so many tools that you can not ad into the plugin.

This is why I think that you should shine your strengths... I mean: focus on the algorithm that translates polygons into surfaces and fix the import feature.

Im going to show you my workflow and where I have some problems with Power Surfacing: Im going to explain it with a real example like designing a computer mouse.

I like to explore general shapes in 3dsmax, using editpoly with nurms subdivisions. When I have some shape that I like, I export it to obj (with nurms OFF) and import it in powersuracing to use your translation algorithm and refine my model at solidworks (to do some screw turrets and this kind of technical things). I have always size problems with it, I mean: I am carefully with units and with size of my mesh at 3dsmax, but when im exporting it to Solidworks its too big, and I have to re-scale it roughtly several times at 3dsmax (like 1/1000) and try to do it manually... And is very anoying! ;(

So this is why I'm writing here. You should fix that and try to use your pluging as a flowing-work conector between other 3D softwares instead a pluging to build mesh and polygons.

But this is only my opinion! I hope this will help you in some way.

Another: Great job with that plugin! 


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