I understand what you are talking about. We call it a crease or weighted vertex. The underlying technology is there however there are no user interface tools to make that happen at the moment. Let me play around with it and see if it is something we can add to version 1.3.
I have added it and checked it in. Starting in our next release 1.3 you will be able to set vertex weights using the Hard Edge and Partial Weighting. You can remove them using Smooth Edge. Probably not the best name now that we have added vertices to the mix.
I just want to take a moment to reiterate how impressed I have been with the incredibly fast turn-around on getting feature requests implemented into this already impressive software. It is so refreshing to see a company be as receptive and responsive to their customers as you have been. Thank you.
Hey, Sorry for the delay. We were out of town for SolidWorks World last week so things have been busy. For the constraint connections, we go tangent by default. If you select the ring of faces on the SubD that connects to the circular shape, a tool called "Override Tangency" will become available in the constraint drop down menu. That will allow you to control how the connection is made. Choosing "nothing" will do a direct connection and not be tangent. In your case, you may want to add...
Hi guys, newbie to the software and I'm working on my first part. I'm trying design a wheel arch and I'm having difficulty with the import reference constraint. In the tutorial videos, it seems rather simple to turn the edge of the part into a hard edge, but this doesn't seem to be the case with circular or tubular forms. The sub-d surface always wants to go tangent to the tube or circle. Any workarounds for this or is there something I'm missing? Thanks
Is there a way to make two edges meeting at a vertex become non-tangent to create a corner in the surface's edge (without actually making a crease in the surface itself). For example, is it possible to make the two tangent edges meeting at Vertex "B"...
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